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  1. #1

    Mods and Mapping Tools

    NOTE: Don't forget to check out the individual Game Boards which may have more specific info regarding Maps and Mods for that particular game.

    See our TABLE OF CONTENTS for links to every category in this GAME SOURCE Board

    GAME Mods & Mapping:
    Software & other tools

    Contents of this Thread:
    • General Links
    • Blender
    • Visual Terrain Maker 1.4
    • Mod Tool
    • Microsoft XNA Game Studio 3.0 Beta
    • Bryce 5.5
    • Informations about
    • CryEngine2, Sandbox2
    • 3D Studio Max aka 3DS Max

    General Links
    Mods and Mapping:
    Americas Army Mapping

    Daz 3D:
    Virtual Terrain Project:
    World Editor Tutorials:
    Wiki 3D Tutorials:
    Mods-r-us MOHAA, and Modern Warfare

    What tools to use when trying to figure out where you should invest your time? It's a hard decision.

    If you can afford it, go directly to 3DStudio Max I suspect. But if you're unfamiliar with how these programs work it might be better to try something more basic to see what you're getting yourself into as the learning curve is quite steep.

    Free tools can include Google's Sketchup (very basic) or Blender which is a more advanced program (open source) but you'll probably run into limitations... still if you really want to jump in to learn the language of 3D modeling then I'd suggest starting with Blender (it's free and therefore only costs your time to see if modeling is your cup of tea).

    I have other info I'll add to later but the biggest concerns regarding selecting a modeling program are: it's usefulness (does it have all of the tools you'll need to create what you want) and whether it imports easily into the final game making program you're going to use.

    In this thread I'd like to start a post for each game that we will add to (anyone is welcome to start a post for your game). We will add a list of modeling programs noting how much they cost and what are their short comings or assets. This should help people decide which programs to use.

    Eventually I hope we will see modeled examples... I have quite a few but need to figure out how to export, convert file format and import them into my game program.

  2. #2

    GAME CREATING: Software and other Tools

    Free-please verify

    Blender is a free open source 3D content creation suite, available for all major operating systems under the GNU General Public License. It can be used to produce computer-generated images and movies. It’s surprising all this software can do for a free 3D modelling and animation suite. Definitely a must.

    Click Here >>> Blender

    From simple objects...

    If this can be built in Blender, then I think practically anything can be built:

  3. #3

    Re: VIDEO GAME CREATING: Free softwares

    Visual Terrain Maker 1.4
    Free-please verify


    Visual Terrain Maker is a 3D-Modeling program that allows to visually create landscapes (maps) for games or other purposes. Works in XP/NT/2000/2003. The program can export to Direct X® file format(*.x). The program is not critical to the video adapters and drivers. Suitable for Dark Basic developers. One of the main benefits is that this program is freeware.

  4. #4

    Re: VIDEO GAME CREATING: Free softwares

    Mod Tool
    Free-please verify


    Thinking of a career in game development but don’t know where to start? Look no further. Softimage, together with Microsoft and Valve Software, is proud to bring you SOFTIMAGE|XSI Mod Tool—a FREE 3D modeling and animation package, for non-commercial use, that plugs right into Microsoft XNA Game Studio Express and Valve Half- Life 2. (Everything You Need for Non-Commercial Game Development.)

    Click Here >>> Mod Tool

  5. #5

    Re: Free softwares for video game creating.

    Microsoft XNA Game Studio 3.0
    Free-please verify


    Microsoft XNA Game Studio is a toolset that makes creating great video games for Windows-based PCs, the Zune digital media player, and the Xbox 360 console (with an active premium XNA Creators Club subscription) easier than ever. This release represents the beta of Microsoft XNA Game Studio 3.0.

    HEre aRe somE eXampLeS:

  6. #6

    Re: VIDEO GAME CREATING: Free softwares

    Bryce 5.5
    Free-please verify


    Create breathtaking realistic 3D landscapes and animations with DAZ 3D Bryce. The easy user interface simplifies the design process for a novice or the seasoned professional. Start out building or importing a landscape as impressive as the Grand Canyon. Populate it with buildings, people or any other object you create or from the extensive DAZ 3D library. The Light Lab provides you robust control over your sunsets, moonlight nights or high-noon ambiance. Tree Lab allows you to plant your landscape like the gardens of Versailles. [size=11pt]You'll have to register your copy of Bryce on the
    publishers web-site to gain access to your free Bryce serial number.

    Click Here >>> Bryce 5.5

    Bryce Version 6 out now...

  7. #7
    -HH-President GreenBean-HH-'s Avatar
    Join Date
    May 2008
    New York City
    Blog Entries

    Re: VIDEO GAME CREATING: Free softwares

    Natural Motion

    New Technology on the horizon...

    This one isn't free, but shows where the technology is going...

    <br /><b><a href="">Natural Motion - Euphoria Demo</a></b><br /><i>Uploaded by <a href="">Xboxygen</a></i>
    You can find more info about it on their website:

  8. #8

    Re: VIDEO GAME CREATING: Free softwares

    FPS Creator (Free Version)
    Free-please verify


    FPS is not a freeware but you can download a free version that has some restrictions.

    You will get the same editor and design features that are built in the full version but multiplayer and the ability to build a standalone game are disabled. Of course, the option to upgrade at any time and buy the full version is possible through the Game creator Store.

    For the free version check for this clickable image bottom of the Editor&#39;s main page:

  9. #9
    -HH-President GreenBean-HH-'s Avatar
    Join Date
    May 2008
    New York City
    Blog Entries

    Re: GAME Mods and Mapping

    CryEngine2 Sandbox2 (Crytek)
    Free-with game.

    Sandbox 2 comes standard with the games Crysis, Crysis Wars and Crysis Warhammer.


    "Real time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE™ 2 offers.

    The CryENGINE™ 2 comes complete with all of its internal tools and also includes the CryENGINE™ 2 Sandbox world editing system.

    Download link for full PDF Description: HERE

    Click Here for more Information >>> Crytek

    HackHunters complete SandBox2 Tutorial here >>> TUTORIAL

    Greenbean&#39;s work:

  10. #10

    Re: Mods and Mapping

    3D Studio Max

    For modeling of buildings, vehicles, characters and weapons, seems a lot of game makers use 3D Studio Max.

    About 3D Studio Max.

    Autodesk 3ds Max - Wikipedia, the free encyclopedia
    Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and ..... 3D studio max was also used in the highly popular "Assassin&#39;s Creed" by Ubisoft ...


    3ds Max is the third most widely-used off the shelf 3D animation program by content creation professionals according to the Roncarelli report.[1] It has strong modeling capabilities, a flexible plugin architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.
    In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, an intuitive and fully-customizable user interface, and its own scripting language.[2] A plethora of specialized third-party renderer plugins, such as V-Ray, Brazil r/s , Maxwell Render, and finalRender, may be purchased separately.


    Game developers have also used 3ds Max extensively in their area of entertainment. 3ds Max even exports directly into the modeling file type for the videogame Quake. For many other games, such as the Trainz Simulator and Grand Theft Auto series, there are third-party plug-ins available that can export a model to a filetype readable by the game to be modified. 3D studio max was also used in the highly popular "Assassin&#39;s Creed" by Ubisoft Montreal.


    MAXScript is a built-in scripting language, and can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces and much more. Plugin modules can be created entirely in MAXscript.

    Character Studio
    Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max, helping user to animate virtual characters. The system works using a character rig or "Biped" which is pre-made and allows the user to adjust the rig to fit the character they will be animating. Dedicated curve editors and motion capture data import tools make Character Studio ideal for character animation. "Biped" objects have other useful features that automated the production of walk cycles and movement paths, as well as secondary motion.

    Scene Explorer
    Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in 3ds Max 2008, it was the first component to facilitate .NET managed code in 3ds Max outside of MAXScript.

    DWG Import
    3ds Max supports both import and linking of DWG files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects.

    Texture Assignment/Editing
    3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).

    General Keyframing
    Two keying modes — set key and auto key — offer support for different keyframing workflows.
    Fast and intuitive controls for keyframing — including cut, copy, and paste — let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport.

    Constrained Animation
    Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways — including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target.
    All resulting constrained animation can be collapsed into standard keyframes for further editing.

    Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both.
    Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer between models, providing the accuracy and flexibility needed for complicated characters.
    The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation.
    Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas.

    Skeletons and Inverse Kinematics (IK)
    Characters can be rigged with custom skeletons using 3ds Max bones, IK solvers, and rigging tools.
    All animation tools — including expressions, scripts, list controllers, and wiring — can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls, so animators see only the UI necessary to get their characters animated.
    Four plug-in IK solvers ship with 3ds Max: history-independent solver, history-dependent solver, limb solver, and spline IK solver. These powerful solvers reduce the time it takes to create high-quality character animation. The history-independent solver delivers smooth blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected bones.
    The history-dependent solver can solve within joint limits and is used for machine-like animation. IK limb is a lightweight two-bone solver, optimized for real-time interactivity, ideal for working with a character arm or leg. Spline IK solver provides a flexible animation system with nodes that can be moved anywhere in 3D space. It allows for efficient animation of skeletal chains, such as a character’s spine or tail, and includes easy-to-use twist and roll controls.

    Integrated Cloth Solver
    In addition to reactor’s cloth modifier, 3ds Max software has an integrated cloth-simulation engine that enables the user to turn almost any 3D object into clothing, or build garments from scratch. Collision solving is fast and accurate even in complex simulations.(image.3ds max.jpg)
    Local simulation lets artists drape cloth in real time to set up an initial clothing state before setting animation keys.
    Cloth simulations can be used in conjunction with other 3ds Max dynamic forces, such as Space Warps. Multiple independent cloth systems can be animated with their own objects and forces. Cloth deformation data can be cached to the hard drive to allow for nondestructive iterations and to improve playback performance.

    Integration with Autodesk Vault
    Autodesk Vault plug-in, which ships with 3ds Max, consolidates users’ 3ds Max assets in a single location, enabling them to automatically track files and manage work in progress. Users can easily and safely share, find, and reuse 3ds Max (and design) assets in a large-scale production or visualization environment.

    Download a Trail Now
    30 Trail Period

    $3,495 USD
    Visit authorize reseller for actual pricing.


    From AutoDesk Direct:

    Other Tutorial Sites:

    Google Video Search

    and many more, just google search it and make sure you&#39;re looking at the same version as your demo.

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