Mmmmm I was not sure where I should post it......
Of course having ppl with rcon 24 / 24 is a solution but it's virtually impossible.
So it'll be interesting to have some suggestions that can help to discurage hackers.
Most of the time, hackers big fun (challenge) is to have incredible scores. If it's not possible whatever the reason, generally they are frustrated and leave by themselves.
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I thought about the situation recently and here is what I consider could be an interesting solution to limit the problems caused by hackers, especially on servers not always patrolled by admins.
Based on what a reasonnable score could be (I mean something logic even for a player with great skill), why not limit the number of kills?
I'll take an example with MOHAA FFA.
For example, suppose a 15 minutes round on a map like Destroyed Village.
I think we can assume a very good score for a real talented player, playing clean and not doing aggressive spawnkilling, can't be more than 100.
So it could be a good thing to have somekind of auto reset for every player's score who beat that limit. Honestly, who would like to have his personal score, resetted each time he have a score of 100 during a match? Certainly not a hacker or an aggressive spawnkiller! Imagine the frustration of a hacker to have his score resetted each time he get 100.![]()
If ppl knows it's impossible to have a score over 100 because their personal score will go to "0" again, maybe they'll stop playing for the score only and they'll start playing for fun (or they'll leave to play somewhere else).
(Recently on the FFA server I use to play, a hacker got a final score like 230. Today, another one (maybe it's the same person) was having a score over 120 middle of a game, before a member was able to contact an admin. to kick him)
Imagine the effect of a suggestion like mine..... on hackers pride...
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