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      Welcome to HackHunters 2017:

      2017 looks like it will be an awesome year in gaming, with games like Battlefield 1, Star Citizen, Squad, Halo 6, a new Left4Dead and so many others, it looks to be an impressive immersive virtual world of gaming choices.

      Graphics, story line, characters and cooperative game play have reached new amazing levels of fun.

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    • What's up with COD releasing so many games?!

      Part of the fun of gaming is that you get a sustained audience that enjoys a game, formation of clans and relationships. The attitude in gaming seemed to change after COD 4 Modern Warfare when the develeopers decided to release a game every year, with extra add-ons stuffed between those releases.

      It has basically flooded the market and thinned out the gaming pool of players, some holding on the older titles while others quickly jumping ship. What is one supposed to do when their favorite game doesn't have anyone coming to the servers? Well upgrade to the next title of course.

      This tends to make players look like a 'mouse on a wheel', going around and around and really not getting any fundamental benefit from the experience, and, just leads to more money and a lot more time devoted to gaming to get used to the next title. This doesn't mean that titles can't get old, or perhaps the discovery of a map is horrible thus killing some of the fun, and it's always fun to learn a new game and their environments, but seriously, over releasing games does have an impact on the gaming world.

      My opinion, you've been played and thus the basic of the rant.

      What I don't like with this new developer attitude is that COD 4 was a good jumping off point to improving the game play of their future titles. But it appears that instead of looking at COD 4 critically, understanding it's strengths to keep those aspects and fixing its weaknesses, they instead just adopted 'a particular game development attitude' to maximize its appeal to more and younger people, many with no experience with hardcore gaming.

      How'd they do that? Well they continue to produce titles that 'sound exciting' complete with hollywood trailers, and deliver 'swiss cheese' maps to encourage movement (and thus excitement), a strong radar to keep you moving, perks to allow you to pound the other team especially those camping and essentially forcing everyone to RUN and GUN!

      While appealing to a younger audience because of it's adrenaline fast paced rush, it kills any feeling of immersion onto a battle. Heck they even kept the bunny hop where somehow in physics a 'soldier' is able to leap around a corner and get the drop on someone who's prepared to shoot, which in real life the 'peek-a-boo' jumper would probably trip or their gun would go flying out of their hands. Anyhoo...

      It's a financial windfall for developers.

      Most COD titles cost close to their original prices....

      Each sub-pack add-on cost about $15 each,, and there's a host of 'personalization' packs costing around $3 each.

      You have just arrived at the stadium to watch your favorite team, but no food/drink and you're forced to stay and buy everything within the stadium.

      In later titles, the introduction of all the weapon and other modification packs one can buy to personalize their digital virtual stuff. And, "We got your season passes here? Anyone?"

      Hey and get real, this isn't about you so you can forget about carrying your personalization packs from one game to another. You bought it, now throw it away.

      Good bye, thanks for playing.

      My thought is this, if you milk the cow too much, you'll kill the cow.

      Next post is this thread are the games and release dates... check how the calendar is filling up. Eventually there'll be a new game every week. Well with other game titles like Battlefield this might eventually be true.
      This article was originally published in forum thread: What's up with COD releasing so many games?! started by GreenBean-HH- View original post
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