View Full Version : [Updated] Battlefield 3 Hacker Reveals Startling Numbers

08-26-2012, 01:44 AM
I wanted to share the below artical from mp1st.com with all of you, enough time has passed and we have learned more about the types of hacks that are being used and the
injection methods being used.


[Updated] Battlefield 3 Hacker Reveals Startling Numbers

Update: Battlefield 3 Global Community Manager Daniel Matros has made a statement on the matter in a recent AMA on Reddit: I have seen [the post] and it has gone around. I have a weird relationship to these hacker posts. I WANT them to gain visibility so we can grow and learn as a community and as a studio. I do also wish they wouldn’t be there. We’ve sent [it] around and people are looking at it.

Original Story: It turns out that Battlefield 3 on PC isn’t as hack-free as you might think it is, despite counter-measures like Punkbuster.

Recently, a hacker-turned good, ironically named Hackertrash on Reddit, spilled the beans regarding what type of hacks PC players currently face and just how commonly players use them. If his data is true, you might find his conclusions rather startling.

These are his experiences below as he describes on Reddit.


Hi, I’m a BF3 Player. One who ‘hacks’. Some background :

When I’m legitimate (not hacking) I’m a ~400 SPM player, an active member of the reddit forums, and everything I’m about to write is absolutely true.

We’ve all met hackers in game. However, an IRL friend I know plays online games only to hack them. He introduced me to a relatively cheap, fairly well known and undetectable BF3 hack.

I noted it’s existence, but didn’t use it, or think much about it – until one day a few months ago.

I was on caspian, and a opposing sniper was clearly hacking. On a short ticket server he was 100-4 or so and was able to kill me across the map with impossible shots.

I was infuriated, and in a bad mood. I cracked. I went to the hack website my friend had shown me, bought the hack, and over the course of a few days learned to use it.

Here’s the information I think the community at large ought to know.

The hack works by injecting some code into the game as it launches. As such, no files on your computer are altered in any way. I don’t have a mass of technical knowledge, but I know this keeps PB and DICE/EA from being able to detect it. The executable for the hack doesn’t even exist on your computer: You use a java applet to log in, and it loads it directly into memory and you launch the game afterwards.

The hack’s capabilities are immense, and highly configurable. There are so many options. The most notable ones are:
I can see the entire enemy team on the map, spotted, with ranges – all the time.
I can see who is aiming at me at any time, and the QUALITY of that aiming. (Remember this, I’ll get to it’s importance later)
I can set the hack to aim-bot on the push of a button, or all the time – or none. I can also set it to fire for me – but only when my crosshair is over a space that will result in a kill.
I can set the hack key-binds, to toggle any option In the hack.
I can choose head, body, foot, or variable shots, as well as no spread.
I can set the hack so that ANY amount of damage kills a player (no matter where the bullet hits)
I can set the hack to spot all members of the enemy team every so often, for the benefit of my entire team (spothacking).
Finally, I can kill the entire other team with a touch of a button.

They update the hack constantly. It only takes hours between a patch and a new injectible updated version.

The aim-bot specifically is extremely customizable: It can be set to only force aim at slow or fast or any speed in between on button press: It can snap to the closest enemy, or the one I have closest to my crosshair.

There are many more options, including being able to FULLY customize the weapons (including vehicles) and others. Also – you can customize it so that all this information is invisible. None of this shows up on the PB screenshots.

So after I got my hack all set up, I found the hacker, and went into his server, and began killing the **** out of him.

At first, I just murdered everyone on my way to him, but once I became more skilled with the hack, I just used the 3-d and 2-d radars, along with the feature that showed me who was looking in my direction, to avoid the enemy team, and just kill the hacker.

He rage-quit pretty quick. This lead to my next finding, as I turned on the hack when I suspected someone of hacking.

There are many, many more people using some feature or form of this hack(or a similar one) on almost every server than I thought possible.

What I mean by that Is I found that on nearly every 64 man server, during the course of a two round span, it’s almost a certainty that someone is hacking – and most times more.

Here’s how I was able to know (not surmise) that people were hacking.

The hack can be set so that when you aim near someone (whether you have line of sight or not), it will show you how close they are aiming to you – in a percentage.

100% means that they are aiming at you, perfectly. Running around, watching people, I could instantly see some issues.

As you would imagine, holding a 100% aim on a moving target is nearly impossible. But I found people, time and again, who, once they ‘took notice’ of me – Could hold that 100% as long as they wanted.

In other words, they were seeing me (in many cases across the map from spawn, through buildings and the like) as soon as I spawned – and they had me dialed in, even as I ran, and changed directions.

They were using their own hack to hold an aim on my head, as they got into range/line of sight.

But furthermore, I started to notice something with lots of the vehicles and aircraft: plenty of those would be flying around, but as soon as they got anywhere near me, the aim percentage would go from 0% straight to 100% – and not release until they had fired all their rockets/guns/etc.

This also revealed very excellent players in some cases being accused of hacking, weren’t hacking. You could detect in the aim if it was ‘human’ or not. These cases, while fairly rare, did exist.

Another clear way to tell is if someone was using the hack, is if I could sneak up on someone. Amazing players can be surprised, if you have the advantage of knowing where their entire team is, and what direction they are running and looking, at least some of the time. Hackers using the radar functions cannot be surprised. It was a dead giveaway

I did this for a month, before I removed my subscription to the hack, worrying that I would be stat-wiped, or banned.

But during the month, I did a lot of looking into the profiles and statistics of the people I found to be hacking beyond a shadow of a doubt, and I reported a boatload of profiles (to nearly no avail) .

Here’s what I’ve found- (and mind you , this is a month of playing, I found maybe 100 people that were clearly and undeniably hacking for the above stated reasons). Take this with a grain of salt, sample sizes and unscientific record keeping means these numbers could be 10-20% (maybe even more?) off.

My anecdotal evidence is that between 1 in 30 to 1 in 60 players on big ticket servers are hacking. Also, many high SPM players (over 700-900) with low time on bases etc. are often hacking imo.
The vast majority of hackers aren’t using most features of their respective hacks, the most popular hack I saw was the ‘radar’ or spothack. Aimbots are the second most popular – especially among snipers and engineers.
Moreover, almost all hackers are ‘closet’ hackers. They aren’t obvious. Also, I would call these people out, and almost universally they would turn it off instantly. (example, I find a hacker, call him one over chat, and he would call me a noob, or insult me. But after that, the hack in most cases would be disengaged – and often the person would leave the next round.)
Most people using hacks, once they turn them off, are no good. In fact, a reasonably good person (250~ spm or above) , given this hack, is absolutely unstoppable. I could easily go into a 64 man server, and have a KDR of 20-1 or more in that round, against even insanely good players.
Metro is a massive hotbed for hackers, as well as 64 man instant vehicle servers.

I’m doing this because I want to convey to all of you the scope of the issue we face.

End post.

Do you notice any hackers when you play Battlefield 3 on the PC? If so, how often? Let’s hear your thoughts/experiences in the comments below.

Thanks, Hackertrash, for sharing.

Thanks, Andy Callow, for the tip.

12-20-2012, 07:01 PM
thanks for sharing woody, I know as a serious gamer on BF3 I have ran into many. I definitely go out of my way to do as much research on the player in "question" running backgrounds and what not. Its very irritating though when your up against them. Especially when they are running around the map with a fellow hacker buddy. Once I have no doubt that they are a hacker I normally just report the account with my findings. Seriously though, its gotten to the point where they dont even try to hide it anymore as I have witnessed on many occasions where they openly confess to running hacks and having some outrageous K/D rations such as 154 to 10 or so.

Even more disheartening after doing a follow up weeks after I reported a suspicious player all I did see was his account was reset, but he was able to continue playing under the same account.

12-24-2012, 05:39 PM
Hacking has gotten so advance it is pretty pathetic. Playing a game just to make hacks for. I understand some people consider this a living.

12-25-2012, 02:59 PM
Nice post and mostly what I suspected, that 'lock on' as I call it where all the bullets a person fires at you hit you. It's pretty obvious and at close ranges you might think that's logical but at 30 yards or more it's is impossible, expecially if they see you after, or you just see them turning towards you, it's just impossbile to 'lock on' without one's hand moving the mouse at all.

I think we need to come up with new ways of shaming people into doing the right thing, and find new ways of detecting like analyzing the data of the person firing. If all the bullets at 50 yards go into their target when they're spraying, then one can conclude they're hacking (unless using a bi-pod and the target is sitting still). Of course if servers would adopt my 'no domination rule' that might weed out some hackers, because it's probably the ones with a 3 to 1 or higher k/d ratio that are hacking... there are no real 'pin ball wizzards' in real life, except maybe 1 in a million. The rest of use are varying degress of average.

The resetting of stats GuNn3R is disheaartening... what a joke to just sweep it under the rug.

12-28-2012, 12:22 AM
i usually call them out... just today i actually called one out and said nice bot there and nice radar.. he simply said thanks, lol'd and said I see you.. after a bit i said to him that he can toggle on and off so he wouldnt be so obvious (so i can at least get some gameplay out of it) and he just laughed and said good point... just ridiculous how its gotten... pretty pathetic

12-28-2012, 01:28 AM
Yeah GuNn3R very brazen. It's partly becasue clans and thus the servers they once protected are not as strong as they were a few years ago, so people now think that as long as PB doesn't ban them they can get away with it.

I'm not liking some servers that don't let you mention anything, that they call you out for hackusations. Who the hell are they protecting? The cheaters? One such server is Veterans.. I asked someone if they were in a glitch spot being curious how they got there and the automated Admin response was 'don't make hackusations...' I'm sure they don't want a flame war on their server and want people to report on their forum, but tbh there were maybe 15% of gamers in the evening that cheat imo. So bad that I don't know how they don't notice and start to weed them out. One guy, surrounded by 3 of us, shot us all by spinning around in an instant, faster, in fact, than I could even press the fire button. After I said 'Viper... must be using steriods' lol he turned it off. The night before someone was targeting me only. His 7th kill of me he had a mortar to get me back in our spwn. He had 7 kills, I had 7 deaths. I think not a coincidence.

12-28-2012, 01:16 PM
yeah green, that is pretty bad..many of us had similar experiences. It is very frustrating though when the admins just accept it, especially when the hackers are on their team playing TDM and what not. I still do what I can and report the profile and add all the info i can when doing so.

Pretty bad when we are resorting to just kind of laughingly calling the hackers out on the server..:huh:

12-28-2012, 03:57 PM
compounding this is the inability to record a demo, and the general lack of having one or two favorite servers so there is a vested interest in keeping them clean/getting to know more players... the new game lobbies seem to down play a server list (except BF3) and instead some games think you'll accept gaming with any old person/server, or that you're supposed to use their 'find a friend' function to game which is the 'new clan form' they wish you accept so they can keep control over all aspects of their game. All this makes gaming more anomous (sp?) allowing cheaters to blend in easier. For the hacker who wants to game a lot blending in is just as important as having the ability to not get trashed. Most cheaters intentions are not to dominate but to blend in. Still you can tell when getting shot by one, to me it's always been incredibly obvious.

I wish there was a single key one could press to make a report to PB, EA, and the Clan on a suspect gamer.

I also understand that clans want their server's to be popular (otherwise what's the point in having a server), so will not want to make waves... this is actually a conflict of interest.

There are certainly times when someone will have a good round, but to dominate round after round is like saying 'I know where you are and what dirction you're facing.' Those with a 20 to 1 k/d ratio need to be told that they're just too good and ask them to move on. For BF3 the excceptions are those driving a tank/heli and have people helping them repair, or maybe a sniper who's found a great hiding spot.

What I wish is there was a way for games to 'record' the accuracy of gun fire, that is keep track of each bullet and whether they track towards the target the way the weapon was designed, including mouse movements that might compensate for recoil. I don't think anyone can consistently turn 90 degrees and then have no other horizontal movement from their own hand and thus 'lock onto a target', and remember I said consistently. It's certainly possible, but not consistently. I don't know how many times I've been shot by someone 50+ yards away (40M) and feel ever bullet hit my vest until I'm dead.