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GreenBean-HH-
07-22-2008, 01:31 PM
http://aalan.cyberbawx.com/images/banner.jpg

AA 2008 Summer Chicago LAN

http://aalan.cyberbawx.com/

JULY 18th... It's Over.


http://img.photobucket.com/albums/v211/mr.andersen/lanlogo.jpg
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On 18 July 2008, some 50 plus America's Army Gamers will be traveling from all over the country to compete in the 2008 Chicago Summer LAN event hosted at the Double Tree Hotel located in Oak Brook, IL.

For three days, AA gamers will be immersed in America's Army competition. Teams will be jockeying for position to win cash prizes and bragging rights. Day One will start with a seeding tournament that will last well into the night and an appearance from America's Army Real Hero SGT. Groff will be made that day. Day Two will begin the start of the cash prize tournament and will last throughout the entire day. Day Three will consist of of the finals tournament and prize ceremony.

If you are unable to make it, you can still enjoy the event by viewing the 2008 Chicago Summer LAN event live over the internet on E-Rev.tv Registration for this event will be open until the first match starts. The event promoters wish to thank the sponsors and the organizers of the 2008 Chicago Summer LAN for making this event possible.

GreenBean-HH-
07-22-2008, 01:35 PM
According to the Army,

America’s Army 3.0

is scheduled for a

September 2008 release.

GreenBean-HH-
09-25-2008, 12:56 PM
More info on America Army 3.0;

Image (zoom in): http://www.americasarmy.com/images/media/2048x1280/Final_AA_Deployed.jpg

From: http://forum.americasarmy.com/viewtopic.php?t=283775
I’d like to take a few minutes to give you all a brief SITREP on AA3 and address a rumor about a September 2008 release date. Although AA3 will not be released this month, the good news is that we are getting very close to a Beta release date. I can say with confidence that a Beta release will occur this winter and the game is looking fabulous.

Which brings me to the next issue which is our Beta Tester program. We’ve decided to expand our existing program to include many of our most loyal fans including competitive and long time players, active forum and irc members, and last but not least an open invitation for Beta team applicants which we’ll announce on this website.

Recently, Soldier magazine ran a front page article on the Army and gaming in which AA featured prominently. As part of that news article, a few images from AA3 development that were used in the article were released on various .mil websites that certain eagle-eyed members of the community have found. One of the shots is a view of a tent city that will become one of our UI backgrounds. I stated earlier that this is a photoshop mock up. This is not entirely accurate, I was erring on the side of caution at the time because I can’t tell you what in that image was from in-game and what is a Photoshop effect. This screenshot is taken directly from the game, and I can assure you that there has been no Photoshop magic worked upon it.




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“America’s Army 3.0″ will also expand realism within game play. “In everything a player does, from the training phases to mission play, there are consequences for their actions,” Bossant said. For example, a player may choose to take on a mission without additional training, but his game play will not be as effective as that of a player who perfected the training phases. Or a player will be able to choose which gear to don, but if he chooses the maximum amount of gear, he will move slower than a player who doesn’t. Players don’t follow the rules of engagement of conduct themselves according to the Army values are penalized.

“We’re figuring out how to make these elements important to virtual players, and through that instill pride in their achievements in the game,” Bossant said. “They have a persistent character in the game. If they invest the time, they’re likely to maximize their pursuit of opportunities and options. Advancement as a Soldier in the game means something to them. Other games don’t offer that.”
The driving force behind the new game, Bossant added, is to make players understand that every virtual achievement is significant. Through game play, they’re able to begin to understand the Army Values, what they mean and how they pay off in life and to team mission accomplishment. Artists and developers are leveraging what they know about gaming along with what Soldiers are teaching them about the Army to portray significant moments throughout the game, such as basic training graduation.

Bossant also said that with the release of the new game, there would be a release schedule so players know what updates are coming and when they’ll take effect. This not only allows players to foresee scheduled enhancements, it gives them an opportunity to train in the game, and to be prepared to take advantage of new missions, roles and capabilities.

“We anticipate that potentially profound moments become possible in the game,” Bossant said. “We can get your heart racing, but can you have an emotional response to what you do in the game? If we can accomplish that, we have an opportunity to add a whole new level of depth to our virtual world.”


AA3 Head Concept

So it appears we have gotten some idea’s to start thinking of in how AA3 may look. Pye made some comments on them at the official forums. It is a photoshop. It is concept art that later became one of our UI backdrop scenes. And while I’m at it; that is a 3.0 soldier head, an older version, but most definitely our work. Later on he went and wrote abit more about the shots and how they became available to the public.

Actually, we didn’t release those for you to find. I am mischievous, but that’s just plain too much planning in advance to be something I’m responsible for. We gave them to other entities on the project and they somehow showed up somewhere where the public could find them. Frankly I was surprised those images were out on the net and didn’t know they were until I saw them here.

I’m currently trying to get the OK to release the in-game version of that deployed camp screenshot to the forums so that all of you can see the level of art detail we’re shooting for.

Conversely, you could simply take my word that it’s real purty.

Somehow I expect you’d rather see the screen-capture.

So we will continue the wait and see line. As stated in the Army article once again that they were expecting a release this year still, so now we just have to help Pye get us some real screenies next.


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To learn more, go to the official AA site: http://www.americasarmy.com/

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Current Version: Americas Army: Special Forces Overmatch; v 2.8.3.1

.-(AUST)-.{Inferno}
03-19-2009, 03:49 PM
Current version is now 2.8.4, as can be seen and downloaded here: http://www.hackhunters.com/forum/index.php?topic=192.0

.-(AUST)-.{Inferno}
03-22-2009, 11:21 AM
Find all the Information surrounding AA3 on the Official forum here: http://forum.americasarmy.com/viewforum.php?f=89

.-(AUST)-.{Inferno}
05-13-2009, 08:54 AM
Americas Army Patch to 2.8.5
http://americasarmy.com/downloads/