View Full Version : UNITY: Free or Pro versions, Game Modeling and Devl tool set

05-11-2010, 01:28 PM
The above image is a real time shap shot of the type of environments we're used to, that is, you can walk around in the rain. While Unity does NOT provide the intense graphics we are used to in games these days, what's good about it is it's free and you can make a game starting today.


Unity is a unique game making tool that's free to use and creates games (you can create them now) that can be played right on someone's browser for both Windows and Mac. That is a powerful statement. I think there's something called SDK or something that can also do this... maybe there are others as noted by Ov3rCasT's post HERE.

You can also make content for the iPhone, iPad, and iTunes. If your content is good enough you can sell it of course.

Unity requires that the user download a plugin for their browser, but once this is done you can go to their showcase forum topic and see things (WIP's [works in progress]) that others are putting together.

WEBSITE: http://unity3d.com/
FORUM: http://forum.unity3d.com/index.php

In this thread I will try to explore Unity and provide links to so of the fun content out there. Be sure to grab the plugin so you can check it out too.

PLUGIN: http://unity3d.com/webplayer/

MAC OS (link to page only, not download): http://webplayer.unity3d.com/installation/getunity.png (http://unity3d.com/webplayer/)


On Windows, the Unity Web Player requires Windows 2000/XP/Vista/7.
On Mac OS X, the Unity Web Player requires Mac OS X 10.3.9 or newer.

05-11-2010, 01:32 PM

Current Version is 2.6, next version is 3.0 due out soon.

Unity 2.6
True cross-platform game development, optimized.

Load Better
Major streaming and loading features and optimizations that we implemented for major games like Cartoon Network's FusionFall MMO have now been fully integrated in Unity 2.6. Chief among these features is support for prioritized background loading of new scenes and assets, while using minimal CPU and memory.


Run Faster
You not only want to make great games, you want screaming performance. Our new profiler makes it easy to see where your are spending resources, what scripts are running, and where the graphic bottlenecks lie. The profiler shows a frame-based overview, and a hierarchical CPU profiler, giving you the big picture and the ability to drill down to see the details.

Look Sharper
Your game should look as sharp as it possibly can! Image effects now work perfectly with anti-aliasing, and we added ambient occlusion as a built-in feature. Shadow map rendering was also greatly optimized so you can get all the graphical goodness you expect.

Animate Everything
With Unity 2.6 you can animate any property using our state-of-the-art integrated animation editor. You can animate objects, materials, lights, script values, the whole enchilada. Refined tangent handling gives you full control. Want to tweak your game code to match animations? No problem – simply activate scripts from your animations so that everything syncs perfectly.

Project Search
Ever wondered where that stone texture was, needed to find a quick script? With Unity 2.6, we have a built-in search feature for your project - simply type the name of the file in the project window and see the live-updated results.

A Better Citizen
Unity has always been about integration. In version 2.6, we added support for external version control to Unity Pro — so you can use Subversion, Perforce, Bazaar or any other VCS out there. We also added full integration with Visual Studio — Unity will now automatically sync a VS project to your source code so you have all files in your solution and IntelliSense configured for you.

More Info Here: http://unity3d.com/unity/whats-new/unity-2.6


Animation Editor:


05-11-2010, 02:46 PM

It's typical to use WASD and/or Arrows for movement, spacebar to jump, mouse to steer and left button to shoot.

This one is really awesome and worth trying out...
Instellar Marines:
Bulleye: http://www.interstellarmarines.com/game/bullseye/?guest
Vault (F for full screen): http://www.interstellarmarines.com/game/the-vault/
For Vault you'll need to optimize. It's a place you can walk around in and see holograms for the game, including their interstellar troop transport craft.
Here's a video of Bull'sEYE browser game:


Zombie Hill:
Instructions: Run to the opposite end to get shotgun from vending machine.

Play Bumper Cars: http://nemdrive.com/Sponsored/BumperCars/

Learn to Drive (in Dutch) but the physics do feel right: http://www.verkeerstalentofgeleprent.nl/

http://www.youtube.com/v/4iiiCe5HxUk&hl=en_US&fs=1&# (http://www.youtube.com/v/4iiiCe5HxUk&hl=en_US&fs=1&)

This site has a great game, but doesn't seem to be loading... maybe it'll be back later: http://www.interstellarmarines.com
Here's a vid of it... I tried it out yesterday and it was surprizing good.

http://www.youtube.com/v/NVsz_kReCNY&hl=en_US&fs=1&# (http://www.youtube.com/v/NVsz_kReCNY&hl=en_US&fs=1&)

I'll post more examples here as I come across them, including interactive Unity games.

05-15-2010, 12:42 AM
Obviously no one has checked out BullsEye, cause if you did you'd certainly say something.

and you might miss my first 'demo'... a rough model imported into Unity player...

http://i302.photobucket.com/albums/nn83/arc362/Picture1.png (http://www.hackhunters.com/z_misc/unity_tests/galleryprojecttest.html)

GreenBean's Demo Test of Unity (http://www.hackhunters.com/z_misc/unity_tests/galleryprojecttest.html)

My demo now has some textures, a few lights and some atmosphere.

08-26-2010, 07:18 PM
Unity is about to release a new demo for the upcoming release of Unity 3.

Here's a preview of it:


Keep in mind this 'engine' is a browser based thing, that is you will be able to play this game by opening a link in Safari, IE, Opera, FireFox or whatever browser you use. Of course you'd be able to make your own game using Unity as well, which is what I've been trying to let you all know... it is very accessible and when you're finished YOU own the game, not some game engine like we're all used to... to top it off it's easy to port your game to the iPhone, iPad, etc.

"So what am i looking at?" you might ask when viewing the video. Yes it's shown as a 3rd person player, but what you're really watching is the shades/shadows, textures and effects which are pretty good considering it's a browser based game. The other thing? Size of map. Pretty high level of accomplishment in my book and shows that browser based games may really have an impact on future gaming.

for instance, wouldn't it be cool for a clan to create their own game, and then host it on their website? They could create their own uniforms, setting, goals, rewards, etc. all based around the theme of their clan.

08-27-2010, 09:25 PM
so how user friendly is this? cuz im thinking about trying it.

08-27-2010, 09:30 PM
I think all programs considered it is very easy.

I myself created the demo above using my own modeling program, imported that into Unity and then clicked 'export', uploaded the 'html page that it creates itself' and then typed in the URL to go try it out.... so yeah, it's totally easy.

it's also free but shows the Unity watermark when viewing your worlds... and the free version doesn't have shadow map capabilities.

08-27-2010, 09:35 PM
do you know how big the install, cuz im on a laptop and cant fit to much on it.

08-27-2010, 10:28 PM
i think it's 163 MB's

you can get the software here: http://unity3d.com/unity/download/

08-27-2010, 10:35 PM
thanks i think imma try and see what i can do.

08-28-2010, 02:08 PM
did you view some of the demos, especially the Interstellar Marine one?

08-28-2010, 02:33 PM
i looked at the tutorials and stuff, and its just not for me. i think imma keep for C# and php :P

04-01-2014, 10:42 PM
I'm actually looking at Unity 4 again. The real difference this time is an add-on that allows you to zoom into any area on the earth and quickly import it as a terrain into your game. There are ways to do this without the add-on but they don't allow you to do it in a couple of hours for just $90.

The game engine isn't totally awesome like some others, but what makes it a strong contender is that anyone can build a game for almost any device now, including iPad, Browsers, Macs, PC's, androids, etc.

The other thing is while game engines like Crytek cost $100,000 (although I think they've changed that to support indie game developers) Unity can be purchased for $1500 and, there's a free version.