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03-30-2010, 04:44 PM
The Silver Lining - Cease and Desist
« on: February 27, 2010, 11:59:56 PM »

February 28th, 2010

To Our Fans:

In 2005, Phoenix Online Studios received a Cease & Desist letter from Vivendi Universal, the owners of the King's Quest IP, in regards to our work on The Silver Lining. We complied with the request, and over the months that followed, we were able to work out a non-commercial fan license with Vivendi that allowed us to continue our work on the game.

We have spent a lot of time recently reworking the material of The Silver Lining into episodic releases, with the first out of a planned five episodes completed, and submitted for review, and had hoped we would be able to bring our game to you, the fans, in the Spring of 2010.

Recently, however, ownership of the Sierra IP changed hands and became the property of Activision. After talks and negotiations in the last few months between ourselves and Activision, they have reached the decision that they are not interested in granting a non-commercial license to The Silver Lining, and have asked that we cease production and take down all related materials on our website.

As before, we must and will comply with this decision, as much as we may wish we could do otherwise.

We cannot say enough how much we appreciate the support we have had over these years from our fans. Without you, we would never have gotten this far. There would be no game to develop, and no one to develop it for. You have been amazing and steadfast, and we will always remember that and appreciate it more than we can say.

Sadly, after eight years of dedicated work and even more dedicated fans, The Silver Lining project is closing down.

What the future holds for us, as individuals or a team, we cannot say. We have an amazing development team, however, filled with talented and hard-working individuals, and we hope the teamwork and rapport we’ve developed won’t go to waste. We hope that when we do know what the future holds for us, our fans will be there to enjoy what we can give them still.

Again, thank you all so much for everything. This has been a long and crazy road, full of more twists than we could’ve anticipated, but more triumphs and wonderful memories than we could’ve ever hoped for. And for that, to all of you and to everyone on our team, we will always be grateful.

Thank You,

The Silver Lining Development Team

source: http://www.tsl-game.com/

while not part of what most of enjoy regarding gaming, it's yet another thing that reflects on Activision.

The Silver Lining Trailer (http://www.youtube.com/watch?v=PQVVwK0uM-8#)

Game Description

Incredibly high quality King's Quest Adventure!

The Silver Lining is a 3D cinematic 3rd person screen-to-screen, point-and-click adventure game that you have never experienced before.

The Silver Lining is the fan-designed 9th episode inspired by the King's Quest adventure game series. The plot is kept secret but will follow in the tradition of the previous King's Quest games loved by millions of fans worldwide!

The Silver Lining features a 1500+ page script, 9 chapters, hundreds of characters, gigabytes of 2D & 3D artwork, both a live & online voiceover cast, hundreds of songs wrapped in a beautiful 3D game engine.

01-06-2011, 11:37 PM
Who's left at Infinity Ward now? (http://www.youtube.com/watch?v=aYX0r8QbTys#ws)


Activision quitting UK? (http://www.youtube.com/watch?v=sXr5XyR2MmI#ws)

01-08-2011, 03:45 PM
Two sources for anyone very interested in developing games and knowing the history of gaming:

http://www.uvlist.net/ has the entire history of games from the 1960's including a chart that lists every game release to date: http://www.uvlist.net/timeline

will post the second part soon:

02-01-2012, 06:05 PM
For small independent game developers...

Bungie Aerospace.

Bungie Aerospace was created to help small, independent developers launch their mobile and social games.

Bungie Aerospace gives studios the creative freedom and the resources they need, like access to the Bungie.net platform and an audience with the incredible Bungie community, to launch entertainment experiences into orbit and to satisfy their own thirst for world domination.

If you haven't heard Bungie will no longer produce Halo but instead is giving the title over to Microsoft's game studio 343 Industries.

News Release at Bungie.net: http://www.bungie.net/News/content.aspx?type=topnews&cid=32028