GreenBean-HH-
07-25-2008, 11:47 AM
I was reminded by Lil B_F's post on VAC (HERE (http://www.hackhunters.com/forum/index.php?topic=290.0)) of an idea we had at the beginning of HackHunters formation regarding the delay of banning cheaters. Here's the idea and why it works:
SCENARIO: A cracker makes a new hack for a game, goes on a PB enabled server to test it and work out the bugs. When they see that PB doesn't 'see' it, they release it to their community where others jump in and start using the hack as long as they can before PB catches up and starts imposing bans. Once a few bans are made by PB, people within the hackers community spread the word and the majority of people stop using the hack on PB enabled servers.
DELAY BANS: Okay, say PB or other streaming services discover a new hack and write software to stop the new threat. Typically they will implement the new software to make instant bans on anyone caught using the hack. Instead, we suggest collecting data on anyone and everyone that is using the hack for a period of time, say 2 to 5 weeks (or depending on how many are using the new hack), and then make sweeping bans of all individuals who are using the hack. This way AC's can catch everyone that is using the hack and not just a few unlucky hackers.
CONSEQUENCES: This would obviously have a greater impact on hackers community as they would never know if a hack was already discovered or not, leading to more people being reluctant to use hacks for fear of having to repurchase the game. It would also cast a larger net over hackers... the AC's spend a lot of time creating Anti-Cheat software, this system would allow that software to have a greater impact, thus making it more useful.
Cheaters do not mind it when a few of their comrades are caught using a hack they've created... they just don't care about the individual that was caught and at the same time they will use that information to put out warnings or to make changes to the software. Not implementing a delay ban is helping crackers discover any weaknesses in their hacks.
SCENARIO: A cracker makes a new hack for a game, goes on a PB enabled server to test it and work out the bugs. When they see that PB doesn't 'see' it, they release it to their community where others jump in and start using the hack as long as they can before PB catches up and starts imposing bans. Once a few bans are made by PB, people within the hackers community spread the word and the majority of people stop using the hack on PB enabled servers.
DELAY BANS: Okay, say PB or other streaming services discover a new hack and write software to stop the new threat. Typically they will implement the new software to make instant bans on anyone caught using the hack. Instead, we suggest collecting data on anyone and everyone that is using the hack for a period of time, say 2 to 5 weeks (or depending on how many are using the new hack), and then make sweeping bans of all individuals who are using the hack. This way AC's can catch everyone that is using the hack and not just a few unlucky hackers.
CONSEQUENCES: This would obviously have a greater impact on hackers community as they would never know if a hack was already discovered or not, leading to more people being reluctant to use hacks for fear of having to repurchase the game. It would also cast a larger net over hackers... the AC's spend a lot of time creating Anti-Cheat software, this system would allow that software to have a greater impact, thus making it more useful.
Cheaters do not mind it when a few of their comrades are caught using a hack they've created... they just don't care about the individual that was caught and at the same time they will use that information to put out warnings or to make changes to the software. Not implementing a delay ban is helping crackers discover any weaknesses in their hacks.